![]() Even the most absurdist LSD-inspired visions have a purpose in Psychonauts 2, as you learn more about the psyche of the characters that conjured them. Indeed, Double Fine is a comparatively smaller team, but for Psychonauts 2, that intimacy seems to have created cohesion between the narrative and world design that bigger studios often seem to struggle with. Simply put, Psychonauts 2's script feels like the result of a massive Disney-Pixar budget. Source: Windows Central / Psychonauts 2 (Image credit: Source: Windows Central / Psychonauts 2) ![]() Every line I experienced felt meticulously crafted, paying careful attention to each individual character's direction, with a side order of genuinely hilarious humor and double entendre. Every NPC has something unique to say, often with deeper dialogue trees with even lore and information. I'd expected a pure platformer with collectibles for some reason, but Psychonauts 2 lays on character development and world-building with relentless density. Imagine if Inception was a Saturday morning kid's show, it might look a little something like Psychonauts 2. ![]() The setting itself is a stroke of genius, giving Double Fine the opportunity to fully explore the limits of absurdity in combinations few games have been able to tread. Imagine if Inception was a Saturday morning kid's show, it might look a little something like Psychonauts 2.Īs someone who didn't play the original and isn't too familiar with Double Fine's history, Psychonauts 2 is one of the few recent games that I can claim has shown me things I truly haven't seen before. ![]()
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